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PC (all 32,000+), PC DOS, PC Windows, PlayStation (all 10,000+), PlayStation. If you like games by Pangea Software, you might also enjoy my ports ofīugdom, Otto Matic, and Mighty Mike/Power Pete. NANOSAUR 2: The Hatchling NANOSAUR Extreme (RIP). This version of Nanosaur is licensed under CC NC-BY-SA 4.0. Nanosaur was updated and re-released here ( ) with permission by Pangea Software. Nanosaur has switched to a tailor-made renderer as of version 1.4.2. Quesa is an independent implementation of QuickDraw 3D it was incredibly useful to get the game up and running initially. The first release of this port used a custom fork of Quesa to render the game’s 3D graphics. Later, I extended Pomme to port several other Pangea games from the Mac OS 7-9 era (see “other Pangea game ports” below). You can think of Pomme as a cross-platform reimagining of Carbon, albeit at a much smaller scope. To make it easier to port the game, I wrote an implementation of parts of the Macintosh Toolbox API, which I called “ Pomme”.
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The overall experience is intended to be faithful to the spirit of the original game, so modifications to the game’s design are out of the scope of this project. It introduces some modern comforts (such as support for arbitrary resolutions) and fixes some gameplay bugs. This port aims to provide the best way to experience Nanosaur today. (Note: the restrictive terms in that link are ancient - Pangea does endorse the existence of this port today.) Project goals In 1999, Pangea released Nanosaur’s source code to the public. It’s also notable for being a prominent showcase of QuickDraw 3D’s capabilities, which was Apple’s high-level 3D graphics API during the 90s. Nanosaur was bundled with the original iMac and ran on Mac OS 8. Game Engine Information - An overview of Nanosaur’s game engine, written by Brian Greenstone.Instructions - Original instruction manual.LICENSE - Licensing information (see also below).BUILD - How to build Nanosaur on macOS, Windows or Linux.Originally released in 1998 as a Mac-only game, Nanosaur casts a cybernetic dinosaur from the future who’s sent back in time 20 minutes before a giant asteroid hits the Earth.ĭownload the game for macOS, Windows or Linux here: The iOS version featured motion controls and online multiplayer, and lacked local co-op, but was otherwise the same as the Mac version.This is Pangea Software’s Nanosaur updated to run on modern systems. In October 2008, Pangea Software released a port of Nanosaur 2 to the iPhone and iPod Touch. Despite Universal Binaries being released for both titles, Apple has not continued to bundle either title with their new line of Intel-based Macintosh systems. Both games were packaged with some new Macintosh computers, like many of Pangea Software's products. Nanosaur 2 was released for Microsoft Windows PCs. The missions are racing, capture the eggs and battle. There are six two-player levels and three missions, thus two levels each. There is also a multiplayer option for use on the same computer the software does not support games over the internet. These include giant jumping worms, poisonous gases and Rhamphorhynchus, along with the basic enemies. The third and final level is a swamp planet (shown on cheat window) with strange plants and obstacles.A desert planet (pictured), covered with odd crystalline structures, tornadoes and surface lava.The dromaeosaurs may jump out at your avatar, but the brachiosaurs don't actually attack it, they just lumber around. Basic enemies such as dromaeosaurs, brachiosaurs and laser-shooting robots appear in this level. A redwood forest planet, with no particularly unusual geography.The environments for each level, in order they are played, follow below. The entire game can be played in 3D using anaglyphic imagery. The game does not name on what planets the dinosaurs are, although it does state that they are not on Earth.
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There are three levels rather than one, each with its own layout, music, challenges and environment. This game is much larger than the original.
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The main weapon is a lethal shriek made by said Pteranodon, but there are other weapons which may be found during the course of the game, including a defensive force-field. The objectives are to recover the lost eggs (somehow there are multiples of each type of egg) from the rebel group. The objectives are to recover the lost eggs from the rebel group. One Pteranodon egg is left behind, and it is the eponymous hatchling that becomes the player's avatar for the game. However, an unnamed rebel group of Nanosaurs steal the eggs to create a fighting force against Earth. Nanosaur 2 takes place shortly after the original Nanosaur, assuming that it has been completed successfully, when valuable dinosaur eggs are now in the hands of the Nanosaur race.
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